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How to Play & Rules

Everything you need to know to play.

How to play

  1. 1

    Pick 11 golfers

    Stay within the budget: 2 Birdie Hunters, 4 Fairway Finders, 4 Scramblers and 1 Outsider.

  2. 2

    Name a captain

    Your captain scores double points for the whole tournament.

  3. 3

    Beat the deadline

    Teams lock before the first tee shot on Thursday.

  4. 4

    Follow the points

    Points land live, round by round. Climb your leagues against friends.

01

Build your team

  • Pick 11 golfers within the £100m budget.
  • Line up 2 Birdie Hunters, 4 Fairway Finders, 4 Scramblers and 1 Outsider.
02

Captaincy

  • Your captain scores double for the whole tournament.
  • Name an optional back-up captain, who takes the armband if your captain withdraws before teeing off.
03

Deadline

  • Teams lock before the first tee shot on Thursday.
  • No changes can be made once play has started.
04

Scoring

  • Points are added up after every round.
  • Only the best bonus counts for each hole — a hole in one doesn't also score as an eagle, and a double bogey doesn't also count as a bogey.
  • Only one finishing bonus per golfer, e.g. a winner doesn't also get a top-10 bonus.
  • Missing the cut is scored in Round 2. Players who miss it score nothing in Rounds 3 and 4.
  • A golfer who plays more than 9 holes but not the full round keeps the points from the holes they played, but gets no score-to-par points for that round.
  • Ties on the tournament leaderboard are split by most birdies, then most eagles, then fewest bogeys across your 11 starters.
05

Emergency bench

  • Name up to four reserves, one for each position. They don't count towards your budget.
  • If a starter withdraws before teeing off, your reserve in that position steps in, as long as they cost no more than the withdrawn player plus your unspent budget.
  • If no reserve fits, that slot scores zero. Golfers who withdraw after teeing off aren't replaced.