How to play
- 1
Pick 11 golfers
Stay within the budget: 2 Birdie Hunters, 4 Fairway Finders, 4 Scramblers and 1 Outsider.
- 2
Name a captain
Your captain scores double points for the whole tournament.
- 3
Beat the deadline
Teams lock before the first tee shot on Thursday.
- 4
Follow the points
Points land live, round by round. Climb your leagues against friends.
01
Build your team
- Pick 11 golfers within the £100m budget.
- Line up 2 Birdie Hunters, 4 Fairway Finders, 4 Scramblers and 1 Outsider.
02
Captaincy
- Your captain scores double for the whole tournament.
- Name an optional back-up captain, who takes the armband if your captain withdraws before teeing off.
03
Deadline
- Teams lock before the first tee shot on Thursday.
- No changes can be made once play has started.
04
Scoring
- Points are added up after every round.
- Only the best bonus counts for each hole — a hole in one doesn't also score as an eagle, and a double bogey doesn't also count as a bogey.
- Only one finishing bonus per golfer, e.g. a winner doesn't also get a top-10 bonus.
- Missing the cut is scored in Round 2. Players who miss it score nothing in Rounds 3 and 4.
- A golfer who plays more than 9 holes but not the full round keeps the points from the holes they played, but gets no score-to-par points for that round.
- Ties on the tournament leaderboard are split by most birdies, then most eagles, then fewest bogeys across your 11 starters.
05
Emergency bench
- Name up to four reserves, one for each position. They don't count towards your budget.
- If a starter withdraws before teeing off, your reserve in that position steps in, as long as they cost no more than the withdrawn player plus your unspent budget.
- If no reserve fits, that slot scores zero. Golfers who withdraw after teeing off aren't replaced.